Gabriel Mandeville

Game Designer

I am a Game Designer with knowledge in Level Design and Programming. Having been through the production process of a 15 week project, responsible for a Game Design and Level Design team, I learned many skills I can now use in a professional capacity.

I have also studied Creative Writing and Scriptwriting which gives me insight in the narrative development of a game.

Projects

SpaceLoop (Work in progress)

I am currently working on a RogueLike game designed around a turn-based combat system and a looping narrative.

I am designing the game’s systems and writing the game’s code.

Concrete Jungle

I worked on a virtual AR safari in Time Square. I was the main Game Designer on the project from start to finish, which allowed me to be part of the whole production process from the pitch to launch.

Spaceship Command

I designed and coded this small game about controlling a spaceship to avoid asteroids in a grid based system. The twist is: you can only maneuver the ship through lists of five moves at a time.

A conversation

I wrote the code and the dialogue in this procedurally generated discussion between the system and the player.

TheHuntress_Titre.png

The Huntress

A 15-week project realized in collaboration with the Animation, 3D Modeling and Sound Design classes at Campus ADN, The Huntress is a first-person survival-horror game. The player must face the many dangers of an old castle by using their crafting and resource management skills to survive and discover the truth about the protagonist’s family.

The Swamps of Zostra

A collection of homebrew rules for Dungeons and Dragons 5E I have designed to create a claustrophobic and tense experience for the players.