Threat Level System

The Threat Level System is a tool used by the Sound Design team to know what is the level of tension at any given moment and to play the right piece of music accordingly.

There are 6 threat levels. Each of them have an associated integer and level of priority. The Current Threat Level is always the one having the highest level of priority out of those that their associated integer is higher than 0.

  • Exploration

    Level of Priority: 1

    Associated integer: Always equal to 1.

  • Enemy presence

    Level of Priority: 2

    Associated Integer: Always equal to the number of enemies that are closer than 25 World Units to the avatar.

  • Hunted (Passive)

    Level of Priority: 3

    Associated integer: Always equal to the number of enemies in the Passive Search State.

  • Hunted (Active)

    Level of Priority: 4

    Associated Integer: Always equal to the number of enemies in the Active Search state.

  • Combat

    Level of Priority : 5

    Associated Integer : Always equal to the number of enemies in the Combat state.

  • Safe

    Level of Priority: 6

    Associated Integer: If the avatar is in a SafeZone, it is equal to 1. If not, it is equal to 0.